CONFERENCE PROCEEDINGS

2016 - Tablets as instructional tools in the foreign language classroom: the teacher perspective

Tablets as instructional tools in the foreign language classroom: the teacher perspective

Arvanitis Panagiotis, Krystalli Penelopi, Panagiotidis Panagiotis (2016). 9th International Conference of Education, Research And Innovation, Seville - Spain, ICERI 2016, 14/11/2016-16/11/2016, ICERI2016 Proceedings [IATED Academy Spain], ISSN:2340-1095, ISBN-13:978-84-617-5895-1, 2016.

Theoretical and empirical research, carried out over the last decade, argues that mobile assisted language learning (MALL) can support foreign language learning in new ways, both inside and outside the classroom. New educational technologies and software have facilitated the creation of MALL applications especially for tablets. Furthermore, an increasing number of studies are carried out looking at the use of tablets from a variety of angles in the foreign language classroom as it is expected to have a great influence on the performance of learners. Teachers can also play an important role in the successful introduction and use of tablets in the classroom. This study sought to examine both pre- and in-service teachers’ perceptions of using tablets in the foreign language classroom. Based on the literature review an online questionnaire was developed, with two types of Closed-Ended Questions, Multiple choice questions and Likert scaled questions, in order to examine the teachers’ views in Greece. 285 participants (132 in-service and 153 pre-service teachers) completed the survey. The results, presented thoroughly in this article, refer to the participants’ opinion regarding the use of the tablet as an educational tool, the assets or/and drawbacks of its use as well as its pedagogical application and the way it can be used in a foreign language classroom. The present paper highlights also the concept of MALL, the characteristics and the different types of the pedagogical use of tablets.

Keywords: foreign language teaching and learning, MALL, teachers’ perception, tablets.

 

020Get the full paper here

or at Aristotle University of Thessaloniki-Digital repository

2016 - Applications for Mobile Assisted Language Learning: A current field research

Applications for Mobile Assisted Language Learning: A current field research

Arvanitis Panagiotis, Krystalli Penelopi, Panagiotidis Panagiotis (2016). 10th International Technology, Education and Development Conference, Valencia- Spain, 07/03/2016-09/03/2016, CD-ROM, INTED2016 Proceedings. p.7645-7651, ISBN: 978-84-608-5617-7, ISSN: 2340-1079

 

 During the last few years, Mobile Learning (m-Learning) has increasingly attracted the attention of scholars. m-Learning is defined as the use of mobile devices in learning such as mobile phones (smartphones), tablet PCs, pocket PCs and personal digital assistants PDAs. Several studies have pointed out that m-Learning is an interactive type of technology-based learning that can enhance students’ motivation. The emergence of new technological equipment and software has facilitated the creation and development of effective methods and materials for mobile assisted language learning (MALL) which is a specialization of mobile learning (m-Learning).

This paper focuses on the use and effectiveness of MALL in second and foreign language (L2) education and on the potential of mobile devices as effective tools for delivering language learning materials to the students in terms of gained linguistic knowledge and skills. To this end, we have carried out a field research on a sample of 50 applications for L2 learning, created for mobile devices, focusing on the most popular ones: smartphones and tablets. In particular, using the descriptors proposed by the Common European Framework (CEFR), we made an effort towards determining whether these applications contain activities that might successfully support collaborative reading, writing, listening and speaking skills and language acquisition in more general terms. Based on the findings we will suggest areas for further research.

Keywords: Mobile assisted language learning, language learning, language activities, foreign language.

020Get the full paper here

or at Aristotle University of Thessaloniki-Digital repository

2014 - Interdisciplinarity in virtual worlds: teaching approaches for acquiring a language-culture

Interdisciplinarity in virtual worlds: teaching approaches for acquiring a language-culture.

Arvanitis Panagiotis, Panagiotidis Panagiotis, Kigitsioglou-Vlachou Aikaterini (2014). 7th International Conference of Education, Research and Innovation, Seville - Spain, 17/11/2014-19/11/2014, CD-ROM, ICERI2014 Proceedings. p.3892-3901.

Virtual Worlds are among the fastest growing areas of web 2.0, as they dispose characteristics that promote the development of all kinds of applications not only for communication and entertainment, but for education, as well. This work highlights the importance of Virtual Worlds, their potential and their contribution to foreign language education and explores the perspectives for further exploitation. Virtual Worlds can be an important tool for the cooperative learning of a foreign language and culture, and can facilitate the acquisition of the target language, while also promoting interdisciplinarity through their multi-potential dimension. The present paper presents implementations of the use of Virtual Worlds for foreign language education through interdisciplinary approaches with particular emphasis on foreign language learning and culture.




 

 

020Get the full paper here

or at Aristotle University of Thessaloniki-Digital repository

2013 - Speech Acts in a Virtual World: Design and Implementation

"Speech Acts in a Virtual World: Design and Implementation". In  L. Bradley & S. Thouësny (eds)
20 Years of EUROCALL: Learning from the Past, Looking to the Future, Research-publishing.net, Dublin Ireland, ISBN: 978-1-908416-13-1, DOI: 10.14705/rpnet.2013.000132

In the first half of the twentieth century, notions such as linguistic structures and student’s linguistic capacity were the traditional elements of any language teaching. With the significant contribution of Halliday and Hymes these notions are yielding their place to the functional use of language and how language is being shaped by the different communicative situations. This new, communicative approach of teaching a foreign language, had led the redefinition of learning objectives and general principles of the teaching act.

2012 - Augmented Reality in Language teaching and learning?

"Augmented Reality in Language teaching and learning?". Proceedings of 4th International Conference on Education and New Learning Technologies (EDULEARN12), L. Gómez Chova, I. Candel Torres, A. López Martínez (eds). 
ISBN: 978-84-695-3491-5. London: International Association of Technology, Education and Development (IATED), 2012.

In recent years, the use of information and communication technologies (ICT) has become widespread in second language teaching and learning contexts. The language teaching and learning processes encompasses and requires the use of authentic language multimedia and multimodal materials such as text, audio, video and images. The Common European Framework of Reference for Languages: Learning, Teaching, Assessment (abbreviated as CEFR), is widely adopted and accepted as the European standard for teaching and learning foreign languages. It’s implementation promote the linguistic diversity within the European Union and additionally support the use of ICT as networks and digital tools at the service of teaching / learning foreign languages. In this context, the use of new technologies has become a key factor.

2012 - An assessment tool for online language learning computer games

"An assessment tool for online language learning computer games"
P. Arvanitis, P. Krystalli, P. Panagiotidis, 2012
Proceedings of London International Conference on Education (LICE 2012).
London 2012


The evolution of technology and the strong belief that computer games promote learning contributed to the increase of educational computer games available online in the field of teaching and learning a foreign language. 

2012 - A Multimedia database for speech acts for second language teaching and learning

"A Multimedia database for speech acts for second language teaching and learning"
P. Arvanitis – A. Kigitsoglou-Vlachou, 2012.

Proceedings of 5th International Conference of Education, Research and Innovation International Conference (ICERI 2012), International Association of Technology, Education and Development (IATED) 2012.


The effort of teaching a foreign language and through language, culture and civilisation of others, still occupy all those involved in the linguistic educational process. In recent decades, the main principles of second language teaching, focuses on teaching language and culture as a whole, with a great concern about the means of communication in specific social based situations.
In recent years, the use of information and communication technologies (ICT) has widespread in second language learning and teaching environments. Learners are now interacting with a variety of semiotic modes - through image, video, sound, new forms of written and spoken texts - in a complex multilingual communicative universe.
In the Common European Framework of Reference for Languages: Learning, Teaching, Assessment (abbreviated as CEFR), which is widely adopted and accepted as the European standard for teaching and learning foreign languages we find the key notion of speech acts. Speech acts are at the heart of teaching and the core development of communicative language skills in the sense that they describe what learners can do with language in specific contexts or in a particular communicative situation.

2012 - A framework of learners’ digital skills needed for use in language learning environments

"A framework of learners’ digital skills needed for use in language learning environments"
Online Proceedings of 5th International Symposium: Emerging Technologies for Online Learning (ET4Online). 
USA: Las Vegas, Sloan Consortium & MERLOT, 2012

In an era of "digital globalization" (at least for most western societies) the increasing use of open technological platforms, such as CMC, VLS, LCMS, Blogs, Wikis, social networking sites, and online gaming and simulation environments, affect the entire adulthood of young learners.

This early digital adulthood of learners, whom Prensky already calls "digital natives" requires, in the field of learning a foreign language, language learning tools not only suitable to their needs but capable to assist them to construct personal technology-enhanced language learning experiences. The right use of these tools from learners' side becomes a crucial issue for language teachers who must guide them through the process of language acquisition.