CONFERENCE PROCEEDINGS

2022 - Development of a mobile application concerning the french language perparation course for the panhellenic exams.

Mavropoulou, E., Arvanitis, P., & Krystalli, P. (2022). Development of a mobile application concerning the french language perparation course for the panhellenic exams. Proceedings of 16th International Technology, Education and Development Conference (INTED 2022), International Academy of Technology, Education and Development (IATED), DOI: 10.21125/inted.2022.0965

 

At a time when all educational structures operate remotely, now that mobile phones have card memories that accept programs and content, entire new learning worlds have opened [1]. Today, as never before, the enrichment of knowledge in innovative ways is imperative, as mobile devices offer the possibility of acquainting and practicing various learning objects. Such examples are the learning and practice of formal and informal educational courses. The advantages of using such applications in mobile devices in order for learning practice and evaluation to be assessed have already been demonstrated in previous research. The purpose of this paper is to present the development of a mobile app for the effectiveness in the preparation of the special course of the French language in Panhellenic examinations. These examinations are the process that Greek students need to go through to get admitted to the Universities. 

2020 - Model for foreign languages learning via mobile devices?

Mavropoulou, Ε., & Arvanitis, P. (2020). Model for foreign languages learning via mobile devices? Proceedings of 13th International Conference of Education, Research and Innovation, (ICERI 2020). Seville 09-10/11/2020, (pp. 8248-8255). Spain: International Academy of Technology, Education and Development (IATED). ISBN: 978-84-09-24232-0. doi: 10.21125/iceri.2020.1837

 

The ease of portability of mobile devices, as well as the low cost of purchasing and using them, make these devices a dominant tool in our everyday life. Learning with the use of mobile devices, changed radically the conventional/traditional learning process. In the context of such learning, applications are developed for foreign language learning through mobile devices. Still, though, these applications do not provide a clear idea of the actual level of learners, and they do not develop all four basic skills (written and oral comprehension, written and oral production). Studying the literature review we conclude that still at the end of the decade 2020, although there are many Mobile Assisted Language Learning (MALL) applications, there is a lack of structured educational applications for language teaching/learning, compatible with the principles of the Council of Europe as they are described in the Common European Framework of Reference for Languages.

2019 - VR vs AR. Are suitable for the development of linguistic skills in second language teaching?

Arvanitis, P. (2019). VR vs AR. Are suitable for the development of linguistic skills in second language teaching? Proceedings of 13th International Technology, Education and Development Conference (INTED 2019), 11-13/3/2019, pp. ----. Valencia, Spain: International Academy of Technology, Education and Development (IATED).

 

In past decades the Common European Framework of Reference for Languages: Learning, Teaching, and Assessment (CEFR), is widely adopted and accepted as a European standard for teaching and learning foreign languages. CEFR’s implementation promotes the linguistic diversity within the European Union and additionally support the use of Information and Communication Technologies as networks and digital tools at the service of teaching or learning foreign languages. In this broader context, the use of New Technologies has become today a key factor. The expansion of Virtual Reality’s applications over the past years, meet the new advances of mobile devices (smartphones, tablets) and in mobile technologies that merge the real world with digital information leading to Augmented Reality applications. On the one hand, some of the Virtual reality (VR) applications such as Virtual Worlds can be an interesting tool for the cooperative teaching and learning of a foreign language and culture and can facilitate the acquisition of the target language, while also promoting interdisciplinarity through their multi-potential dimension. On the other hand, much of the current Augmented Reality (AR) applications, can also promote foreign language teaching and learning, although are mainly developed for marketing and commerce purposes. Especially in the educational area, this new technology is still searching for its important role.

2018 - Serious Games in higher education: Students’ perceptions – The case of School of French of Aristotle University of Thessaloniki.

Serious Games in higher education: Students’ perceptions – The case of School of French of Aristotle University of Thessaloniki.

Krystalli, P., & Arvanitis, P. (2018). Serious Games in higher education: Students’ perceptions – The case of School of French of Aristotle University of Thessaloniki. Proceedings of 10th International Conference on Education and New Learning Technologies (EDULEARN 2018), Palma 02-04/7/2018, (pp. 7849-7855). Palma de Mallorca, Spain: International Academy of Technology, Education and Development (IATED). ISBN: 978-84-09-02709-5, ISSN: 2340-1117, doi: 10.21125/edulearn.2018

 

In recent times there has been a great evolution in the creation of educational games, known as Serious games (SGs). SGs are environments that were designed based on a playful approach to learning for educational purposes.

Empirical studies and research have shown that SGs can provide innovative and student-centered pedagogies to players and help them become autonomous learners. Furthermore, they can enhance students’ motivation and engage them in inductive experiential learning. The purpose of this paper is to present findings of a study that was carried out in the School of French of Aristotle University of Thessaloniki and which explores our students’ perceptions of serious games.